> SAYERH.NETLIFY.APP
This site. A personal space: part arcade, part toolbox, part notebook. Built from scratch
with HTML, CSS, and plain JavaScript — no framework, no build step. Started as a way to
learn frontend development and turned into something I actually use and update.
The terminal aesthetic wasn't planned — it grew from early builds and keeping what worked.
Everything is static, hosted on Netlify, and always being updated.
html / css / js
netlify
static
ongoing
> NOOM'S TD
A tower defense game built entirely with Canvas 2D and the Web Audio API. No libraries.
You place towers to stop waves of enemies reaching the end of the path. It escalates —
waves get modifiers, enemies get harder, the game starts to feel like it's pushing back.
Built because I wanted something more substantial than a clone: actual progression, boss
mechanics, and a procedurally generated audio system running entirely in the browser.
canvas 2d
web audio api
tower defense
> ARCADE COLLECTION
15 games, all built in-browser as single HTML files. Snake, Tetris, Pac-Man,
Asteroids, Space Invaders, Breakout, 2048, Minesweeper, Pong, Memory, Text RPG,
Typing Test, and a few others. Each one started as a clone to understand the
mechanics, then went further.
> TOOL COLLECTION
14 tools. Cipher, hash generator, regex tester, colour picker, password generator,
base converter, timestamp converter, ASCII art, matrix rain, and others. Built
when I wanted the thing to exist and didn't want to use an ad-covered version.
> PRIME CHECKER
More than a primality test. Handles factorisation, Goldbach's conjecture verification,
twin prime detection, and a Sieve of Eratosthenes visualiser. The sieve was the
reason this got built — I wanted to see the pattern and couldn't find a version
that showed it the right way.
> [REDACTED]
Something else was built. It is on this site. It is not linked from here.
// SIGNAL_CORRUPTED — if you are looking for it, you already know where it is